![]() ![]() Yes, I agree the normal throughput from an audio interface does not pose much of a challenge. As someone pointed out, 128 channels of 96kHz audio is ~23MB/sec at 16-bit (and ~35MB/sec at 24-bit.) When we’re talking about network connections and disks that are capable of an order of magnitude or two more than that? We're not really pushing modern systems on the I/O front. We’re much more likely to test latency guarantees than push the boundaries of throughput. We may think of audio as high data volume but in reality it’s a pittance compared to a serious database load. ![]() ![]() Meltdown defense in particular does have an impact on I/O whose magnitude varies based on the number of I/O calls an app is servicing. It’s the general purpose Windows/macOS/iOS/Android devices that need patches to harden against these attacks. ![]()
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